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1. Sticky:Reserved #4 - in Wormholes [original thread]
Jack Marshal wrote: Well Sir you definitely haven't , done anything with a small group of guys in a wormhole or you must be used to flying in a large blob. Must be nice. With 5 or 6 guys online at a time It really makes it hard to do anything...
- by Ray Kyonhe - at 2014.08.07 17:44:00
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2. Sticky:Reserved #4 - in Wormholes [original thread]
epicurus ataraxia wrote: Now people call for things to be driven by a random number generator, make things less predictable! Because people actually run from all these predictable and controled environments into the game worlds. Into futuri...
- by Ray Kyonhe - at 2014.08.07 13:07:00
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3. Sticky:Reserved #4 - in Wormholes [original thread]
epicurus ataraxia wrote: Funny really, those who live in wormholes choose to do so, those who do not live in wormholes want them not to. Seems legit. Why you have to live their? Who said so? It was designed as unihabited space. And as many...
- by Ray Kyonhe - at 2014.08.07 11:31:00
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4. Sticky:Reserved #4 - in Wormholes [original thread]
Oreamnos Amric wrote: Ray Kyonhe wrote: Because people are lazy. People are indeed lazy. This mechanic makes rolling holes more time consuming therefore lazy people won't bother. Instead they'll log off and do something else. How does th...
- by Ray Kyonhe - at 2014.08.07 11:09:00
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5. Sticky:Reserved #4 - in Wormholes [original thread]
Valenthe de Celine wrote: You seem to have no idea how many empty C5 and C6 wormholes are out there with 30+ combat anomalies in them. It's like a graveyard out there. If there's so much money to be had, why are these boundless riches left una...
- by Ray Kyonhe - at 2014.08.07 11:00:00
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6. Sticky:Reserved #4 - in Wormholes [original thread]
Valenthe de Celine wrote: I'm sure many people have already said this one, but here goes: Making capitals slowboat some 20km back to a wormhole to roll it But you needn't: Quote: So, you create bm very close to hole you entered with, than...
- by Ray Kyonhe - at 2014.08.07 10:59:00
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7. Sticky:Reserved #4 - in Wormholes [original thread]
Chev Alsar wrote: This means these smaller groups, who would normally log on scout and close holes before PVE'ing will now log on, scout the hole and log off. There is no maybe when it comes to whether they will lose their rolling ships. They ...
- by Ray Kyonhe - at 2014.08.07 10:53:00
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8. Sticky:Reserved #4 - in Wormholes [original thread]
Simyaldee wrote: Having to find fights by rerolling to a random unknown system without any Idea whats in there seems like it would take infinitely longer. Why? Here is objection: Andiedeath wrote: All it means is people will need to w...
- by Ray Kyonhe - at 2014.08.07 09:14:00
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9. Sticky:Reserved #4 - in Wormholes [original thread]
And also, this Andiedeath wrote: All it means is people will need to work better together to rage roll WHs... Carriers can still insta warp with webs the same as Ocras... If you then think about it for more than 2 seconds there is an EASY wor...
- by Ray Kyonhe - at 2014.08.07 08:55:00
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10. Sticky:Reserved #4 - in Wormholes [original thread]
blackish person wrote: 3. "This change is intended to ensure that all attempts to control the local wormhole environment are open to risk of player disruption." Ok so you have made holes more risky to close for farmers. If people play the wa...
- by Ray Kyonhe - at 2014.08.07 08:52:00
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11. Sticky:Reserved #4 - in Wormholes [original thread]
Serendipity Lost wrote: I didn't look at your other ideas, but this one solves nothing. Let me lay out the problem clearly for you. It's not mine, it was conveyed many times at the start of this topic by other participants. Serendipity Lo...
- by Ray Kyonhe - at 2014.08.07 08:14:00
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12. Sticky:Reserved #4 - in Wormholes [original thread]
Idea which suggested that all caps in a fleet should be placed closer to each other - but whole fleet still on significant distance from wh they entered the system through - should solve the problem. It will allow this cap fleet to refit and fight...
- by Ray Kyonhe - at 2014.08.06 23:21:00
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